Don’t Play This Game: Event 14: Captured
It happened fast.
Too fast.
With everything that’s been happening—creaking doors, shadow figures, bloodied dreams—I’ve been living like a cornered animal.
Jumping at every noise. Every flicker in the corner of my eye.
And still, it wasn’t enough.
I didn’t even hear them.
One moment, walking through the empty side street by the shop—head down, jacket collar up, keys laced between my fingers like a shield.
The next?
A sharp blow to the back of the head.
Everything tilted sideways.
The world slid into blackness like ink poured over paper.
My last thought, just before it all faded, was maybe it’s finally over.
Maybe the Entity sent someone—or something—to finish what it started.
Maybe this was mercy.
When I woke up, everything was wrong.
Blindfold tight across my eyes.
Wrists bound behind my back with something rough—rope, maybe duct tape.
Cold concrete under my knees.
Muffled footsteps. Murmured voices.
I couldn’t catch words—just the low hum of conversation, the occasional sharp bark of a command.
The air smelled damp. Moldy. Underground maybe? Or an old building no one bothered to keep up anymore.
I struggled.
Fought against the bonds with everything I had left.
I twisted, pulled, thrashed—
But they were waiting.
Rough hands slammed me back down.
Boots ground against my side, pinning me in place.
I had no chance.
None.
I don’t know who they are yet.
I don’t know where I am.
But I know one thing for sure:
They serve the Entity.
And I’m exactly where it wants me.
I’m not afraid of dying.
I’m afraid of what comes after.
DON'T PLAY THIS GAME is a Solo TTRPG