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<channel>
	<title>Don&#8217;t Play This Game &#8211; Death, Taxes &amp; Dragons</title>
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	<description>You Can’t Outrun the Story.</description>
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<site xmlns="com-wordpress:feed-additions:1">243495113</site>	<item>
		<title>Don&#8217;t Play This Game: Finale: Lost Between The Cracks</title>
		<link>https://deathtaxesdragons.phyonix.design/2025/05/09/dont-play-this-game-finale-lost-between-the-cracks/</link>
		
		<dc:creator><![CDATA[SJPhyonix]]></dc:creator>
		<pubDate>Fri, 09 May 2025 12:28:25 +0000</pubDate>
				<category><![CDATA[Don't Play This Game]]></category>
		<category><![CDATA[Other Systems]]></category>
		<category><![CDATA[Solo]]></category>
		<guid isPermaLink="false">https://deathtaxesdragons.phyonix.design/?p=377</guid>

					<description><![CDATA[<div class="entry-summary">
I don’t remember the last thing that hurt me. Just the moment after. The silence. And then this place. IIII&#8230;
</div><div class="link-more"><a href="https://deathtaxesdragons.phyonix.design/2025/05/09/dont-play-this-game-finale-lost-between-the-cracks/" class="more-link">Continue reading<span class="screen-reader-text"> &#8220;Don&#8217;t Play This Game: Finale: Lost Between The Cracks&#8221;</span>&#8230;</a></div>]]></description>
										<content:encoded><![CDATA[
<p>I don’t remember the last thing that hurt me.</p>



<p>Just the <em>moment after</em>.</p>



<p>The silence.</p>



<p>And then this place.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading"><s>IIII</s> <s>IIII</s> </h2>



<p>It’s not hell. It’s not a dream.</p>



<p>It’s the space that stories fall into when no one tells them anymore.</p>



<p>A hallway with no doors.</p>



<p>A flickering hum that never becomes a sound.</p>



<p>Dust that tastes like old paper and forgotten names.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>Sometimes I think I see my flat at the end of the corridor.<br>Sometimes I think I see Sistercut waiting inside it.<br>Sometimes I <em>follow</em>.<br>Sometimes I don’t.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading"><s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> II</h2>



<p>I don’t know how long I’ve been here.</p>



<p>I scratched tallies into the wall.</p>



<p>The last number I remember is <strong>87</strong>.</p>



<p>Then I ran out of space.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>The Entity left me a gift.</p>



<p>It doesn’t talk.<br>It doesn’t blink.<br>It wears a porcelain mask and has hands stitched from fabric.</p>



<p>It keeps me company.</p>



<p>It draws on the walls.</p>



<p>It holds my hand when I sleep.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>I think it’s been drawing <em>you</em>.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>I have nothing left but this Record.</p>



<p>If you’re holding it—<br>if you’ve turned to this page—</p>



<p>I’m so sorry.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>Because now&#8230;</p>



<p>it’s your turn to play.</p>



<h2 class="wp-block-heading"><s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> <s>IIII</s> I</h2>



<pre class="wp-block-preformatted"><a href="https://www.parablegames.co.uk/collections/dont-play-this-game">DON'T PLAY THIS GAME</a> is a Solo TTRPG</pre>



<p></p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">377</post-id>	</item>
		<item>
		<title>Don&#8217;t Play This Game: Event 15: The Ritual</title>
		<link>https://deathtaxesdragons.phyonix.design/2025/05/08/dont-play-this-game-event-15-the-ritual/</link>
		
		<dc:creator><![CDATA[SJPhyonix]]></dc:creator>
		<pubDate>Thu, 08 May 2025 12:00:00 +0000</pubDate>
				<category><![CDATA[Don't Play This Game]]></category>
		<category><![CDATA[Other Systems]]></category>
		<category><![CDATA[Solo]]></category>
		<guid isPermaLink="false">https://deathtaxesdragons.phyonix.design/?p=368</guid>

					<description><![CDATA[<div class="entry-summary">
It begins with firelight. I’m already bleeding when I wake. Arms slack, head spinning, wrists sore from whatever they used&#8230;
</div><div class="link-more"><a href="https://deathtaxesdragons.phyonix.design/2025/05/08/dont-play-this-game-event-15-the-ritual/" class="more-link">Continue reading<span class="screen-reader-text"> &#8220;Don&#8217;t Play This Game: Event 15: The Ritual&#8221;</span>&#8230;</a></div>]]></description>
										<content:encoded><![CDATA[
<p>It begins with firelight.</p>



<p>I’m already bleeding when I wake. Arms slack, head spinning, wrists sore from whatever they used to drag me here.</p>



<p>The chanting starts before my eyes fully open.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>There are figures all around me. Dozens, maybe more.</p>



<p>Robes pieced together from old funeral clothes, charity shop leftovers, coats that once hung in someone’s hallway.</p>



<p>Not ceremonial. Not sacred. <em>Secondhand devotion.</em></p>



<p>Some of them wear masks — jagged things, bone, plastic, old toys painted black.</p>



<p>But most don’t bother.</p>



<p>They want me to see their faces.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>At the centre of it all is a circle. Burned into the concrete. Ash, soot, and something darker.</p>



<p>The symbol in the middle is familiar:</p>



<p>The <strong>origami bird</strong>.</p>



<p>Split down the middle like it’s been cut open and can’t fly anymore.</p>



<p>They pull me forward. Someone whispers in my ear:</p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p>“You brought this. Now you pay for it.”</p>
</blockquote>



<p>Then comes the blade.</p>



<p>It’s not clean.</p>



<p>The cuts aren’t precise.</p>



<p>They want it to hurt.</p>



<p>They want me to bleed.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>The chanting builds.</p>



<p>Fire bends sideways, drawn into the circle like gravity flipped.</p>



<p>Tar bubbles up. The stench of burning hair and cold copper fills the room.</p>



<p>And then—</p>



<p>Something <em>emerges</em>.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h3 class="wp-block-heading"><strong>Sistercut</strong></h3>



<p>It drags itself from the tar like it was always <em>waiting</em>.</p>



<p>No feet. Just limbs wrapped in wet gauze that never touches the ground.</p>



<p>Its face is a cracked mirror.</p>



<p>Inside the cracks, I see myself. Again and again.</p>



<p>Afraid. Bleeding. Alone.</p>



<p>Its mouth splits down the mirror&#8217;s centre—vertical. Not a mouth. A wound.</p>



<p>Inside: static. Like security footage of my final moments.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>The cultists welcome it.</p>



<p>They <em>kneel</em>.</p>



<p>And it punishes them for their faith.</p>



<p>The gauze whips out like wire. The screaming doesn’t stop.</p>



<p>It doesn&#8217;t <em>kill</em>.</p>



<p>It <em>shreds</em>.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>In the chaos, I crawl.</p>



<p>The door’s there.</p>



<p>Just a few feet.</p>



<p>Hands slip on blood. Knees fail.</p>



<p>I reach.</p>



<p>Fingers grip the handle.</p>



<p>But then—</p>



<p>The pain lances through my side. One of them still breathing. Still reaching.</p>



<p>Their hand grips my ankle. I fall.</p>



<p>My chin hits the floor. Teeth split open.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>Everything spins.</p>



<p>My vision narrows.</p>



<p>Sistercut turns toward me.</p>



<p>In its mirror-face, I see the flat.</p>



<p>I see Layla.</p>



<p>I see the bedroom door opening.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>And then—</p>



<p>Darkness.</p>



<p>Cold.</p>



<p>Nothing.</p>


<div class="wp-block-image wp-duotone-grayscale">
<figure class="aligncenter size-full"><img fetchpriority="high" decoding="async" width="480" height="720" src="https://deathtaxesdragons.phyonix.design/wp-content/uploads/2025/05/Sistercut.png" alt="" class="wp-image-369" srcset="https://deathtaxesdragons.phyonix.design/wp-content/uploads/2025/05/Sistercut.png 480w, https://deathtaxesdragons.phyonix.design/wp-content/uploads/2025/05/Sistercut-200x300.png 200w" sizes="(max-width: 480px) 100vw, 480px" /></figure>
</div>


<pre class="wp-block-preformatted"><a href="https://www.parablegames.co.uk/collections/dont-play-this-game">DON'T PLAY THIS GAME</a> is a Solo TTRPG</pre>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">368</post-id>	</item>
		<item>
		<title>Don&#8217;t Play This Game: Event 14: Captured</title>
		<link>https://deathtaxesdragons.phyonix.design/2025/05/03/dont-play-this-game-event-14-captured/</link>
		
		<dc:creator><![CDATA[SJPhyonix]]></dc:creator>
		<pubDate>Sat, 03 May 2025 12:00:00 +0000</pubDate>
				<category><![CDATA[Don't Play This Game]]></category>
		<category><![CDATA[Other Systems]]></category>
		<category><![CDATA[Solo]]></category>
		<guid isPermaLink="false">https://deathtaxesdragons.phyonix.design/?p=344</guid>

					<description><![CDATA[<div class="entry-summary">
It happened fast. Too fast. With everything that’s been happening—creaking doors, shadow figures, bloodied dreams—I’ve been living like a cornered&#8230;
</div><div class="link-more"><a href="https://deathtaxesdragons.phyonix.design/2025/05/03/dont-play-this-game-event-14-captured/" class="more-link">Continue reading<span class="screen-reader-text"> &#8220;Don&#8217;t Play This Game: Event 14: Captured&#8221;</span>&#8230;</a></div>]]></description>
										<content:encoded><![CDATA[
<p>It happened fast.</p>



<p>Too fast.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>With everything that’s been happening—creaking doors, shadow figures, bloodied dreams—I’ve been living like a cornered animal.</p>



<p>Jumping at every noise. Every flicker in the corner of my eye.</p>



<p>And still, it wasn’t enough.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>I didn’t even hear them.</p>



<p>One moment, walking through the empty side street by the shop—head down, jacket collar up, keys laced between my fingers like a shield.</p>



<p>The next?</p>



<p>A sharp blow to the back of the head.</p>



<p>Everything tilted sideways.</p>



<p>The world slid into blackness like ink poured over paper.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>My last thought, just before it all faded, was <em>maybe it’s finally over</em>.</p>



<p>Maybe the Entity sent someone—or something—to finish what it started.</p>



<p>Maybe this was mercy.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>When I woke up, everything was wrong.</p>



<p>Blindfold tight across my eyes.</p>



<p>Wrists bound behind my back with something rough—rope, maybe duct tape.</p>



<p>Cold concrete under my knees.</p>



<p>Muffled footsteps. Murmured voices.</p>



<p>I couldn’t catch words—just the low hum of conversation, the occasional sharp bark of a command.</p>



<p>The air smelled damp. Moldy. Underground maybe? Or an old building no one bothered to keep up anymore.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>I struggled.</p>



<p>Fought against the bonds with everything I had left.</p>



<p>I twisted, pulled, thrashed—</p>



<p>But they were waiting.</p>



<p>Rough hands slammed me back down.</p>



<p>Boots ground against my side, pinning me in place.</p>



<p>I had no chance.</p>



<p>None.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>I don’t know who they are yet.</p>



<p>I don’t know where I am.</p>



<p>But I know one thing for sure:</p>



<p>They serve the Entity.</p>



<p>And I’m exactly where it wants me.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>I&#8217;m not afraid of dying.</p>



<p>I&#8217;m afraid of what comes after.</p>



<pre class="wp-block-preformatted"><a href="https://www.parablegames.co.uk/collections/dont-play-this-game">DON'T PLAY THIS GAME</a> is a Solo TTRPG</pre>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">344</post-id>	</item>
		<item>
		<title>Don&#8217;t Play This Game: Event 13: Fearful Dreams</title>
		<link>https://deathtaxesdragons.phyonix.design/2025/05/02/dont-play-this-game-event-13-fearful-dreams/</link>
		
		<dc:creator><![CDATA[SJPhyonix]]></dc:creator>
		<pubDate>Fri, 02 May 2025 12:00:00 +0000</pubDate>
				<category><![CDATA[Don't Play This Game]]></category>
		<category><![CDATA[Other Systems]]></category>
		<category><![CDATA[Solo]]></category>
		<guid isPermaLink="false">https://deathtaxesdragons.phyonix.design/?p=342</guid>

					<description><![CDATA[<div class="entry-summary">
Sleep doesn&#8217;t come easily anymore. When it does, it comes wrong. Last night, I dreamed I was drowning. But not&#8230;
</div><div class="link-more"><a href="https://deathtaxesdragons.phyonix.design/2025/05/02/dont-play-this-game-event-13-fearful-dreams/" class="more-link">Continue reading<span class="screen-reader-text"> &#8220;Don&#8217;t Play This Game: Event 13: Fearful Dreams&#8221;</span>&#8230;</a></div>]]></description>
										<content:encoded><![CDATA[
<p>Sleep doesn&#8217;t come easily anymore.</p>



<p>When it does, it comes wrong.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>Last night, I dreamed I was drowning.</p>



<p>But not in water.</p>



<p>In blood.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>The ocean was endless—thick, dark, suffocating. The air smelled of iron and rot. Every breath tasted like pennies and old wounds.</p>



<p>There was no land. No sky. Just a red-black world that dragged at my limbs and pulled me under, no matter how hard I kicked.</p>



<p>Sometimes I thought I saw things beneath the surface—shapes moving against the tides, brushing past my legs, slipping around me like sharks.</p>



<p>Every time I gasped for air, I swallowed more of it.</p>



<p>Every time I tried to scream, the blood filled my throat until I couldn&#8217;t even hear myself.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>The worst part wasn’t the drowning.</p>



<p>It was the feeling that someone—something—was watching me struggle.</p>



<p>Smiling.</p>



<p>Patient.</p>



<p>Waiting for me to <em>sink</em>.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>I woke up in a cold sweat, heart pounding so hard I thought it might tear through my ribs.</p>



<p>The guitar is still under the bed.</p>



<p>Still humming softly.</p>



<p>Still <em>staining</em> the air around it.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>I can&#8217;t look at blood the same way anymore.</p>



<p>A paper cut feels like an open wound.<br>A nosebleed would feel like a death sentence.</p>



<p>Even ketchup on a plate looks <em>wrong</em> now.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>The Entity didn’t have to leave scars on my body.</p>



<p>It carved them into my mind instead.</p>



<pre class="wp-block-preformatted"><a href="https://www.parablegames.co.uk/collections/dont-play-this-game">DON'T PLAY THIS GAME</a> is a Solo TTRPG</pre>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">342</post-id>	</item>
		<item>
		<title>Don&#8217;t Play This Game: Event 12: Sleepwalking</title>
		<link>https://deathtaxesdragons.phyonix.design/2025/05/01/dont-play-this-game-event-12-sleepwalking/</link>
		
		<dc:creator><![CDATA[SJPhyonix]]></dc:creator>
		<pubDate>Thu, 01 May 2025 12:00:00 +0000</pubDate>
				<category><![CDATA[Don't Play This Game]]></category>
		<category><![CDATA[Other Systems]]></category>
		<category><![CDATA[Solo]]></category>
		<guid isPermaLink="false">https://deathtaxesdragons.phyonix.design/?p=339</guid>

					<description><![CDATA[<div class="entry-summary">
I don’t remember falling asleep. One second I was sat at my desk, half-heartedly working through a mockup, and the&#8230;
</div><div class="link-more"><a href="https://deathtaxesdragons.phyonix.design/2025/05/01/dont-play-this-game-event-12-sleepwalking/" class="more-link">Continue reading<span class="screen-reader-text"> &#8220;Don&#8217;t Play This Game: Event 12: Sleepwalking&#8221;</span>&#8230;</a></div>]]></description>
										<content:encoded><![CDATA[
<p>I don’t remember falling asleep.</p>



<p>One second I was sat at my desk, half-heartedly working through a mockup, and the next I was <em>there</em>.</p>



<p>In the ring.</p>



<p>Bright lights. Roaring crowd. Canvas under my boots.</p>



<p>I wasn’t alone.</p>



<p>Across from me stood legends. <em>The</em> legends—faces from AEW, impossibilities staring me down like I belonged there.</p>



<p>For a heartbeat, it felt good. <em>Right.</em></p>



<p>Then the dream twisted.</p>



<p>The crowd shifted, faces melting into black smudges. The lights flared cold. The ring ropes stretched and writhed like veins.</p>



<p>Something was calling me.</p>



<p>A hum, low and electric, pulling me toward the far corner.</p>



<p>There, half-buried under the turnbuckle, I found it:</p>



<p>A <strong>guitar</strong>.</p>



<p>Old. Splintered. Strings loose and hanging like veins themselves. Blood already crusted on the frets.</p>



<p>The moment I touched it, the ring began to disintegrate around me, like it had been made of ash and false memory all along.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>I woke up standing outside.</p>



<p>Barefoot.</p>



<p>Cold.</p>



<p>Sticky.</p>



<p>The guitar still clutched in my hands.</p>



<p>And blood—on my palms, on my arms, splattered across my shirt.</p>



<p>Not just mine. I could feel it. I <em>knew</em> it wasn’t just mine.</p>



<p>I stood outside a house two streets over.</p>



<p>A place I recognized.</p>



<p>The house belonging to the guy who, a year ago, had thrown a beer bottle into our garden, cutting my cat.</p>



<p>I didn’t think. I didn’t check.</p>



<p>I bolted.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>At home, I shoved the bloodied guitar under the bed like that could undo what had been done.</p>



<p>I still haven’t looked at the local news.</p>



<p>I don&#8217;t want to know if someone’s missing.</p>



<p>Or worse.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>I’m scared.</p>



<p>Not of what’s out there.</p>



<p>Of what I’m capable of, when the Entity decides it needs something done.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img decoding="async" width="480" height="720" src="https://deathtaxesdragons.phyonix.design/wp-content/uploads/2025/04/guitar.png" alt="" class="wp-image-340" style="width:303px;height:auto" srcset="https://deathtaxesdragons.phyonix.design/wp-content/uploads/2025/04/guitar.png 480w, https://deathtaxesdragons.phyonix.design/wp-content/uploads/2025/04/guitar-200x300.png 200w" sizes="(max-width: 480px) 100vw, 480px" /></figure>
</div>


<pre class="wp-block-preformatted"><a href="https://www.parablegames.co.uk/collections/dont-play-this-game">DON'T PLAY THIS GAME</a> is a Solo TTRPG</pre>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">339</post-id>	</item>
		<item>
		<title>Don&#8217;t Play This Game: Event 11: Missed Call</title>
		<link>https://deathtaxesdragons.phyonix.design/2025/04/30/dont-play-this-game-event-11-missed-call/</link>
		
		<dc:creator><![CDATA[SJPhyonix]]></dc:creator>
		<pubDate>Wed, 30 Apr 2025 12:00:00 +0000</pubDate>
				<category><![CDATA[Don't Play This Game]]></category>
		<category><![CDATA[Other Systems]]></category>
		<category><![CDATA[Solo]]></category>
		<guid isPermaLink="false">https://deathtaxesdragons.phyonix.design/?p=337</guid>

					<description><![CDATA[<div class="entry-summary">
It had been a long, brutal shift. The kind where the printer jams halfway through a 500-page booklet order and&#8230;
</div><div class="link-more"><a href="https://deathtaxesdragons.phyonix.design/2025/04/30/dont-play-this-game-event-11-missed-call/" class="more-link">Continue reading<span class="screen-reader-text"> &#8220;Don&#8217;t Play This Game: Event 11: Missed Call&#8221;</span>&#8230;</a></div>]]></description>
										<content:encoded><![CDATA[
<p>It had been a long, brutal shift.</p>



<p>The kind where the printer jams halfway through a 500-page booklet order and customers treat you like you <em>personally</em> decided to ruin their lives.</p>



<p>When I finally checked my phone, there were <strong>seven</strong> missed calls.</p>



<p>All from <strong>Scott</strong>.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>The sight of it made my stomach knot.</p>



<p>Scott doesn’t call for no reason.</p>



<p>We text. We meme. We send voice notes complaining about work.</p>



<p>Seven calls meant <em>something</em>.</p>



<p>Something bad.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>I called him back immediately.</p>



<p>It rang. And rang.</p>



<p>And went to voicemail.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>I tried again.</p>



<p>Same.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>Trying not to let panic creep in, I rang <strong>Kathrine</strong>—his fiancée.</p>



<p>Just casual, pretending it wasn’t urgent:</p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p>&#8220;<em>Hey, just checking in, Scott called a few times, everything okay?</em>&#8220;</p>
</blockquote>



<p>She answered, sounding a little frazzled. Said she hadn’t seen him all day either. Figured he was busy. Promised to pass on the message if she heard from him.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>Scott lives two hours away.</p>



<p>Not close enough to pop round casually.</p>



<p>Not far enough that he wouldn’t reach out if something was wrong.</p>



<p>I told myself he was just busy.</p>



<p>That he&#8217;d call me soon.</p>



<p>It’s been a week.</p>



<p>I’m still telling myself that.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>There’s a cold weight in my chest that won’t go away.</p>



<p>It feels like I’m waiting for a phone call that’s already been missed.</p>



<pre class="wp-block-preformatted"><a href="https://www.parablegames.co.uk/collections/dont-play-this-game">DON'T PLAY THIS GAME</a> is a Solo TTRPG</pre>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">337</post-id>	</item>
		<item>
		<title>Don&#8217;t Play This Game: Event 10: The Newspaper</title>
		<link>https://deathtaxesdragons.phyonix.design/2025/04/29/dont-play-this-game-event-10-the-newspaper/</link>
		
		<dc:creator><![CDATA[SJPhyonix]]></dc:creator>
		<pubDate>Tue, 29 Apr 2025 12:00:00 +0000</pubDate>
				<category><![CDATA[Don't Play This Game]]></category>
		<category><![CDATA[Other Systems]]></category>
		<category><![CDATA[Solo]]></category>
		<guid isPermaLink="false">https://deathtaxesdragons.phyonix.design/?p=335</guid>

					<description><![CDATA[<div class="entry-summary">
The world had just started to feel normal again. And then the paper dropped through the door. Not the digital&#8230;
</div><div class="link-more"><a href="https://deathtaxesdragons.phyonix.design/2025/04/29/dont-play-this-game-event-10-the-newspaper/" class="more-link">Continue reading<span class="screen-reader-text"> &#8220;Don&#8217;t Play This Game: Event 10: The Newspaper&#8221;</span>&#8230;</a></div>]]></description>
										<content:encoded><![CDATA[
<p>The world had just started to feel normal again.</p>



<p>And then the paper dropped through the door.</p>



<p>Not the digital newsfeeds I usually scroll. A real, ink-smudged, folded-in-half, local paper.</p>



<p>Front page, bottom corner, near the obituaries:</p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p>&#8220;<strong>Mysterious Wreck at Village Entrance Remains Unsolved</strong>&#8220;</p>
</blockquote>



<p>The article explained it away like they always do.</p>



<p>Driver unknown. Vehicle abandoned. No ID. No witnesses. No CCTV footage of how it got there.</p>



<p>The crash was minor. No fire. No blood. The car looked almost placed there—like a warning left at the edge of the road.</p>



<p>The same blue hatchback I saw every single day during the loop.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>It wasn’t a coincidence.</p>



<p>I could feel it down to my teeth.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>I found the journalist’s name at the bottom of the article: <strong>Alec Morrisen</strong>.</p>



<p>After a little digging (and one mildly desperate email), we agreed to meet. His only condition?</p>



<p>“If you find out something bigger than what’s in the paper—you tell me first. No games.”</p>



<p>Deal.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>We met at a grimy café tucked behind the library, the kind of place that always smells faintly of burnt coffee and old carpet.</p>



<p>Alec was everything you expect from a small-town journalist trying to pretend he hadn&#8217;t lost the fire:</p>



<ul class="wp-block-list">
<li>Crumpled jacket.</li>



<li>Shaky hands from too much caffeine.</li>



<li>Eyes that didn’t miss a damn thing.</li>
</ul>



<p>I told him a filtered version of the truth.</p>



<p>Mentioned strange coincidences. Dreams that bled into real life. Patterns that didn’t make sense.</p>



<p>Not the Entity. Not the cursed book. Just enough to keep him interested without getting a mental health welfare check called in.</p>



<p>In return, he told me what the police wouldn&#8217;t:</p>



<ul class="wp-block-list">
<li>The car had no VIN number. Scrubbed clean.</li>



<li>The driver’s seat was soaked in condensation when they opened it—as if someone had just breathed out a soul and left.</li>



<li>Witnesses saw the car appear <em>overnight</em>. No noise. No headlights. No disturbance. Just <em>there</em>.</li>
</ul>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>He slipped me a scrap of paper before he left, casual as passing the sugar: a name and address.</p>



<p>Someone who lived just across the road from the crash site. Someone who had “seen something.”</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>Later that night, I went.</p>



<p>Small, sagging cottage overlooking the village entrance. The woman who answered the door looked exhausted, hollow-eyed. She didn’t want to talk at first, but something in my face—desperation? shared trauma?—got her to open up.</p>



<p>She said she saw it.</p>



<p>A figure standing by the wreck the night before the story broke.</p>



<p>Not a driver.</p>



<p>Not a rescuer.</p>



<p>Just standing there, staring into the windshield, long after midnight.</p>



<p>And then… melting away.</p>



<p>She described it in the same way I would have:</p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p>&#8220;<em>Blacker than night. Wrong.</em>&#8220;</p>
</blockquote>



<p>Just like the thing in my photos.<br>Just like the figure in the open doorways.<br>Just like the thing that’s been following me since all of this began.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>It’s not just me.</p>



<p>It’s never been just me.</p>



<p>It’s been here for a long, long time.</p>



<p>Waiting for someone to notice.</p>



<pre class="wp-block-preformatted"><a href="https://www.parablegames.co.uk/collections/dont-play-this-game">DON'T PLAY THIS GAME</a> is a Solo TTRPG</pre>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">335</post-id>	</item>
		<item>
		<title>Don&#8217;t Play This Game: Event 9: The Pattern</title>
		<link>https://deathtaxesdragons.phyonix.design/2025/04/28/dont-play-this-game-event-9-the-pattern/</link>
		
		<dc:creator><![CDATA[SJPhyonix]]></dc:creator>
		<pubDate>Mon, 28 Apr 2025 12:00:00 +0000</pubDate>
				<category><![CDATA[Don't Play This Game]]></category>
		<category><![CDATA[Other Systems]]></category>
		<category><![CDATA[Solo]]></category>
		<guid isPermaLink="false">https://deathtaxesdragons.phyonix.design/?p=329</guid>

					<description><![CDATA[<div class="entry-summary">
It started small. Layla worked from home three days in a row. Then four. Odd, but maybe she had a&#8230;
</div><div class="link-more"><a href="https://deathtaxesdragons.phyonix.design/2025/04/28/dont-play-this-game-event-9-the-pattern/" class="more-link">Continue reading<span class="screen-reader-text"> &#8220;Don&#8217;t Play This Game: Event 9: The Pattern&#8221;</span>&#8230;</a></div>]]></description>
										<content:encoded><![CDATA[
<p>It started small.</p>



<p>Layla worked from home three days in a row. Then four.</p>



<p>Odd, but maybe she had a big project. Maybe they needed her on standby.</p>



<p>I didn’t think too much of it.</p>



<p>Until I passed the entrance to the village—and the same blue hatchback was crashed into the ditch.</p>



<p>Same angle. Same dent. Same police tape fluttering in the same wind.</p>



<p>Every day.</p>



<p>Untouched.</p>



<p>And Graham—the weird guy from the assisted living flats across the street—kept shuffling in. Every day. Asking me if I’d seen the match last night.</p>



<p>Same smile. Same half-mumbled words.</p>



<p>I don’t even <em>like</em> football. He knows that. He’s asked before.</p>



<p>The first few times, I was polite.</p>



<p>By the end, I was ready to scream.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p><strong>Day 1:</strong><br>Told myself it was stress. Overwork. Blamed the Entity for making me paranoid.</p>



<p>I kept my head down and got on with it.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p><strong>Day 2:</strong><br>The wreck was still there. Graham asked again. Layla logged onto another conference call.</p>



<p>My Turkish restaurant redesign still stuck on page one.</p>



<p>I tried switching up my schedule. Drove to town a different way. Got coffee from a place I never use.</p>



<p>Didn’t matter.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p><strong>Day 3:</strong><br>Started to realise that even small things repeated.</p>



<p>Same cloud formation when I walked past the park. Same dog barking at the corner house. Same stranger laughing too loudly at nothing.</p>



<p>I tried shouting into the wind. Nothing answered.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p><strong>Day 4:</strong></p>



<p>Headache hit me like a hammer the moment I woke up.</p>



<p>Graham was outside again. Waiting. Waving before I even opened the door.</p>



<p>The blue car sagged further into the ditch, but otherwise hadn’t been touched.</p>



<p>My mind started to fray at the edges. I kicked the side of the bin so hard I think I cracked a toe.</p>



<p>Didn’t change a damn thing.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p><strong>Day 5:</strong></p>



<p>Tried staying in bed.</p>



<p>Didn’t leave the flat until late afternoon.</p>



<p>Didn’t matter.</p>



<p>Same call from work. Same argument in the stairwell next door. Same blue car.</p>



<p>Same Graham.</p>



<p>The smell of burnt toast that Layla <em>never</em> cooks wafted through the flat exactly at 8:13 PM.</p>



<p>Again.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p><strong>Day 6:</strong></p>



<p>Started writing things down. Dates. Times. Everything.</p>



<p>Post-it notes littered the flat like breadcrumbs through madness.</p>



<p>They didn’t help.</p>



<p>I even tried burning one. Thought maybe disrupting the pattern would shatter it.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p><strong>Day 7:</strong></p>



<p>It Didn&#8217;t</p>



<p>Went full ritual mode.</p>



<p>Circles of salt at the windows. Chalk sigils at the doors. The &#8220;Ritual&#8221; I learned from the Stranger felt like the only thing left I could trust.</p>



<p>It gave me just enough strength to hold on.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p><strong>Day 8:</strong></p>



<p>Collapsed at the kitchen table sometime after midnight.</p>



<p>I didn’t even remember sitting down.</p>



<p>The world had blurred into endless static, a broken tape chewing the same five seconds over and over.</p>



<p>I genuinely thought I was going to die in that kitchen, halfway through a Turkish menu I could barely read anymore.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>Layla shook me awake.</p>



<p>&#8220;Come on, get up, babe. I need a lift to the office.&#8221;</p>



<p>She was in her work clothes. Laptop bag packed. No Teams meeting link on her phone.</p>



<p>I scrambled out of bed.</p>



<p>The blue car was gone when we left the village.</p>



<p>Graham wasn’t waiting outside.</p>



<p>And when I sat down at work, I finally—<em>finally</em>—turned the page on that restaurant menu and started designing page two.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>The scariest part isn’t that it happened.</p>



<p>It’s how <em>easy</em> it was to accept it.</p>



<p>How close I came to staying stuck there forever.</p>



<pre class="wp-block-preformatted"><a href="https://www.parablegames.co.uk/collections/dont-play-this-game">DON'T PLAY THIS GAME</a> is a Solo TTRPG</pre>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">329</post-id>	</item>
		<item>
		<title>Don&#8217;t Play This Game: Event 8: Message In The Mirror</title>
		<link>https://deathtaxesdragons.phyonix.design/2025/04/27/dont-play-this-game-event-8-message-in-the-mirror/</link>
		
		<dc:creator><![CDATA[SJPhyonix]]></dc:creator>
		<pubDate>Sun, 27 Apr 2025 12:00:00 +0000</pubDate>
				<category><![CDATA[Don't Play This Game]]></category>
		<category><![CDATA[Other Systems]]></category>
		<category><![CDATA[Solo]]></category>
		<guid isPermaLink="false">https://deathtaxesdragons.phyonix.design/?p=327</guid>

					<description><![CDATA[<div class="entry-summary">
This morning, still shaking off sleep, I stumbled through my routine. Shower. Brush teeth. Wipe the mirror clear. And there&#8230;
</div><div class="link-more"><a href="https://deathtaxesdragons.phyonix.design/2025/04/27/dont-play-this-game-event-8-message-in-the-mirror/" class="more-link">Continue reading<span class="screen-reader-text"> &#8220;Don&#8217;t Play This Game: Event 8: Message In The Mirror&#8221;</span>&#8230;</a></div>]]></description>
										<content:encoded><![CDATA[
<p>This morning, still shaking off sleep, I stumbled through my routine.</p>



<p>Shower. Brush teeth. Wipe the mirror clear.</p>



<p>And there it was.</p>



<p>Scrawled in uneven, hateful strokes through the mist, words that hadn’t been there before:</p>



<p><strong>YOU STARTED THIS.</strong></p>



<p>No signature. No explanation.</p>



<p>Just accusation.</p>



<p>It stared back at me from the fog like it had been <em>waiting</em>.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>For a long moment, I just stood there, toothbrush dangling in my hand, heart pounding so hard I could feel it in my ears.</p>



<p>But then my survival instincts kicked in.</p>



<p>I scrubbed it away. Hard. Furious. Desperate.</p>



<p>Not because I was afraid of the message.</p>



<p>Because I couldn’t let Layla see it.</p>



<p>I’ve kept all of this hidden from her. Shielded her from every crack and ripple. From the stranger at the door, from the black car, from the whispers through the walls.</p>



<p>But it’s getting harder.</p>



<p>The Entity is getting bolder.</p>



<p>And the walls are getting thinner.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>I needed air. I needed noise. People. Reality.</p>



<p>I wandered the town again. Let the chill in the air bite at me, let the normalcy of passing strangers wash over the fraying edges.</p>



<p>It helped. A little.</p>



<p>Until I caught my reflection in a darkened shop window.</p>



<p>And there, just over my shoulder, a smear of shadow stood where no person should have been.</p>



<p>I turned.</p>



<p>Nothing.</p>



<p>Of course.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>When I got home, it had escalated.</p>



<p>Lipstick across the bathroom mirror.<br>Mud on the hallway mirror.<br>Something that looked disturbingly like blood smeared across the microwave door.</p>



<p>And the message?</p>



<p>Louder. Angrier. Everywhere.</p>



<p><strong>YOU STARTED THIS.</strong><br><strong>YOU STARTED THIS.</strong><br><strong>YOU STARTED THIS.</strong></p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>I cleaned it all before Layla could come home.</p>



<p>Scrubbed so hard my knuckles split.</p>



<p>But I can still see it—burned into the surfaces. Into the house. Into <em>me</em>.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>The Entity doesn’t just want me scared.</p>



<p>It wants me <em>guilty</em>.</p>



<p>And maybe… maybe it’s working.</p>



<pre class="wp-block-preformatted"><a href="https://www.parablegames.co.uk/collections/dont-play-this-game">DON'T PLAY THIS GAME</a> is a Solo TTRPG</pre>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">327</post-id>	</item>
		<item>
		<title>Don&#8217;t Play This Game: Event 7: Followed</title>
		<link>https://deathtaxesdragons.phyonix.design/2025/04/26/dont-play-this-game-event-7-followed/</link>
		
		<dc:creator><![CDATA[SJPhyonix]]></dc:creator>
		<pubDate>Sat, 26 Apr 2025 12:00:00 +0000</pubDate>
				<category><![CDATA[Don't Play This Game]]></category>
		<category><![CDATA[Other Systems]]></category>
		<category><![CDATA[Solo]]></category>
		<guid isPermaLink="false">https://deathtaxesdragons.phyonix.design/?p=324</guid>

					<description><![CDATA[<div class="entry-summary">
There’s a car. A black Vauxhall Astra. I used to drive one, years ago. That’s probably why I noticed it—but&#8230;
</div><div class="link-more"><a href="https://deathtaxesdragons.phyonix.design/2025/04/26/dont-play-this-game-event-7-followed/" class="more-link">Continue reading<span class="screen-reader-text"> &#8220;Don&#8217;t Play This Game: Event 7: Followed&#8221;</span>&#8230;</a></div>]]></description>
										<content:encoded><![CDATA[
<p>There’s a car.</p>



<p>A black Vauxhall Astra.</p>



<p>I used to drive one, years ago. That’s probably why I noticed it—but it’s not just recognition. It’s the pattern.</p>



<p>It parks in my assigned space sometimes. Just long enough to be a problem. Leaves shortly after I arrive. I&#8217;ve lived here six years—I <em>know</em> the cars on this street. This one doesn’t belong.</p>



<p>A few days later, I see it again. Different plate. Outside the print shop.</p>



<p>That’s when I <em>knew</em>.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>I didn’t want to make a scene. Didn’t want to sound like a conspiracy theorist unraveling on Facebook. So I did it quietly.</p>



<p>I asked Alan and Evon—just in passing, casually:</p>



<p>“Do <em>you</em> know whose car that is?”</p>



<p>Two days later, the street’s Facebook group exploded. Posts full of blurry photos of the Astra, tags demanding answers, people posting in full caps that this wouldn&#8217;t have happened if the WOKE didn&#8217;t stop them having parking permits.</p>



<p>No one claimed it.</p>



<p>Even the usual know-it-alls were silent.</p>



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<p>Then last night, I saw him.</p>



<p>From the spare room window—through the slats of the blinds.</p>



<p>Under the streetlight, the drizzle catching silver in the glow.</p>



<p>A man. Hoodie up, face obscured.</p>



<p>Standing beside the Astra.</p>



<p>And he beckoned.</p>



<p>Not urgently. Just… expectantly.</p>



<p>Like this was always going to happen.</p>



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<p>I slipped on my jacket, shoved my brass knuckles into my pocket—gift from Scott on a birthday a few years back. Illegal? Maybe. Comforting? Absolutely.</p>



<p>I stepped out into the cold.</p>



<p>The man didn’t move.</p>



<p>He held out a book. A photo album.</p>



<p>I took it.</p>



<p>He didn’t speak. Didn’t explain. Just turned, got into the Astra, and drove away.</p>



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<p>Inside, I opened it.</p>



<p>Photo after photo.</p>



<p>All of <em>me</em>.</p>



<p>Walking to the shops. At the café. Working at the printers. Pulling weeds in the garden behind the flats.</p>



<p>Moments I don’t even remember <em>existing in</em>, but there I am.</p>



<p>And in every one…</p>



<p>Something is behind me.</p>



<p>Not a person. Not a shadow. Something.</p>



<p>Black where there should be colour, blurred where there should be light. Sometimes it&#8217;s hunched, sometimes tall. Sometimes it leans in, like it&#8217;s whispering.</p>



<p>It’s <em>always</em> there.</p>



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<p>I thought I was being followed.</p>



<p>I was.</p>



<p>But not by the man.</p>



<p>He was watching the <em>thing</em> that’s already with me.</p>



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<p>I don’t feel alone anymore.</p>



<p>But I really, <em>really</em> wish I did.</p>



<pre class="wp-block-preformatted"><a href="https://www.parablegames.co.uk/collections/dont-play-this-game">DON'T PLAY THIS GAME</a> is a Solo TTRPG</pre>
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